Focus On 2d In Direct3d. Cd-Rom Included

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Ernest Pazera - Focus On 2d In Direct3d. Cd-Rom Included.
Take your 2D programming to another dimension with Direct3D. Focus on 2D in Direct3D teaches you all of the tools and tips you'll need to dive right in... Lire la suite
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Résumé

Take your 2D programming to another dimension with Direct3D. Focus on 2D in Direct3D teaches you all of the tools and tips you'll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you'll learn the skills you'll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!

Sommaire

  • FROM DIRECTDRAW 7,0 TO DIRECT3D 8,0
    • Initializing Direct3D
    • Creating a Device
    • Vertex Formats
    • Drawing Primitives
    • Surfaces
    • Textures
    • Alpha Testing
  • EXTENDING DIRECT3D
    • Coordinate Spaces
    • Vectors
    • Matrices
    • Geometry Pipeline
    • Z Buffering
    • Lighting Alpha Blending
  • BRINGING IT ALL TOGETHER
    • Models
    • Particle systems
    • Point in a Poly
    • Wrap up

Caractéristiques

  • Date de parution
    27/05/2002
  • Editeur
  • Collection
  • ISBN
    1-931841-10-1
  • EAN
    9781931841108
  • Présentation
    Broché
  • Nb. de pages
    271 pages
  • Poids
    0.42 Kg
  • Dimensions
    15,0 cm × 23,0 cm × 1,5 cm

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À propos de l'auteur

Biographie d'Ernest Pazera

Ernest Pazera is a self-taught programmer, starting at age 13 with a TRS-80. He is one of the developers who helped create one of the most popular and respected game development sites on the Web - www.gamedev.net. He is a moderator of an isometric/hexagonal forum on the site and has extensive experience with game development. Ernest is the author of Isometric Game Programming with DirectX 7.0 from Premier Press. André LaMothe has been in the computing industry for more than 24 years and wrote his first game for the TRS-80 in 1976. He has worked in 2D/3D graphics, artificial intelligence at NASA, compiler design, robotics engineering, virtual reality, telecommunications, and has been a consultant to various companies located in Silicon Valley. André is also the inventor of one of the world's first commercially available virtual reality games, CyberGate, created in the early '90s.

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