Game Feel - A Game Designer's Guide to Virtual Sensation - Grand Format

Edition en anglais

Steve Swink

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Understand "Game Feel" - explore this crucial but often overlooked aspect of digital game design and learn how to make your own games feel good. GAME... Lire la suite
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Résumé

Understand "Game Feel" - explore this crucial but often overlooked aspect of digital game design and learn how to make your own games feel good. GAME FEEL IS THE MOST OVERLOOKED ASPECT OF DIGITAL GAME DESIGN. The feel of control can make or break a game, causing players to love or hate it. It is the tactile, physical sensation that exists in the space between player and game and is rarely explored in detail by creators of digital games.
It's taken for granted, copied from other games, or created using brilliance and intuition. It is an invisible art, similar to cinematography in film. In a clear, non-technical style intended to be accessible to professionals, players, and aspiring designers alike, independent game designer, instructor, and lecturer Steve Swink investigates game feel as experienced by players, crafted by game designers, and measured by psychologists, giving readers the fools to measure, master, and create games that feel good.
FEATURES : - A companion website, gamefeel.com, including fully playable examples that allow the reader to experience first-hand the ways Game Feel can be shaped and molded ; - Includes in-depth examination of many classic games from a fresh angle ; - Interviews with leading game designers such as Jenova Chen and Kellee Santiago (flOw, Flower), Chaim Gingold (Spore), and Jonathan Blow (Braid).

Caractéristiques

  • Date de parution
    01/10/2008
  • Editeur
  • ISBN
    978-0-12-374328-2
  • EAN
    9780123743282
  • Format
    Grand Format
  • Présentation
    Broché
  • Nb. de pages
    358 pages
  • Poids
    0.699 Kg
  • Dimensions
    19,1 cm × 23,3 cm × 4,0 cm

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À propos de l'auteur

Biographie de Steve Swink

STEVE SWINK, game designer and partner at Flashbang Studios, an independent game developer based in Tempe, Arizona. Prior to joining Flashbang, Steve worked at Neversoft Entertainment as a designer on the Tony Hawk franchise. He also co-chairs the Independent Games Festival, is an IGDA Phoenix chapter coordinator, and teaches the game and level design classes at the Art Institute of Phoenix.

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