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The Art of Game Design, Tenth Anniversary Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again. "The Art of Game Design is one of a handful of books I continuously reference during production. Whether you're just starting out or looking for ways to approach your design from a fresh perspective, this book is a must for your library" -Neil Druckmann, Creative Director on The Last of Us at Naughty Dog.
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers. The Art of Game Design presents 116 sets of questions, or lenses, for viewing a game's design. encompassing diverse fields such as psychology, architecture, music, visuel design film, software engineering, theme park design, mathematics, puzzle design, and anthropology.
This special Tenth Anniversary Edition ot a Game Developer Front Line Award winner features : Describes the deepest and mort fondamental principles of game design. Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games. Presents a new chapter about best practices in virtual and augmented reality games. Contains over a hundred color illustrations, one for each lens.
Shares valuable insight from Jesse Schell, the former chair of the International Game Developers Association and Distinguished Professor of Entertainment Technology at Carnegie Mellon University.